Viking assassin creed
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“I just finished a class today actually with some third-year students where I'm teaching about Alfred the Great. While Discovery Tours aren’t ever going to replace the kinds of communication and nuanced thinking that can be provided by a textbook, Lavelle believes they have enormous potential. This immersion offers teachers a chance to have their students explore the history, and discuss the world in ways they might not have been able to otherwise. It was so exciting to be immersed in it all.” "I’d seen screenshots and bits of gameplay already but getting to immerse myself in the world, crossing from Scandinavia to arrive in ninth-century England – even if it wasn’t Wessex which is my area of specialism – and seeing how Viking Age halls and villages are represented. “I wouldn’t go as far to say it was life-changing, but experiencing history in this way has certainly created a strong memory for me," says Lavelle. Lavelle admitted that, as a player, he’s a huge fan of what he’s played of both Assassin’s Creed Valhalla and Discovery Tour: Viking Age.
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Ubisoft wants to make an engaging, interactive history that all kinds of players can enjoy. That doesn’t mean the Discovery Tour is a boring snooze-fest. However, their goal is to always go deeper than what’s been seen previously to really educate players on what the period was like. The Viking Age is an era so so ingrained in our popular culture that the team was worried about modifying the vision that has been created by mass entertainment. The research wasn't the only difficulty for the team, though. Durand explains that when researching England’s history there were many paper documents that could be studied, though Nordic history instead relied on oral tradition to pass information down, adding that “We can then leverage those differences in what the players experience to make sure we’re not just giving away information but that we’re doing it in an interesting and accurate way.” Sometimes difficulties in researching an era can inspire how players engage with the world. If the creative team stumbles into any gaps in our current understanding, Lavelle and other experts are able to advise on what would be the most plausible option to help create a complete experience for players to enjoy. This would be by explaining the sense of majesty his court should impose, details about the court operate and how decisions were made at the time as well as smaller details about how King Alfred would have always traveled with a bodyguard.” "We might not know exactly what he nor his court looked like, but it’s my job to help ensure what players see is conveying the right feeling of the period. “Let’s take King Alfred, the ninth century King of the West Saxons as an example," says Lavelle. Ryan Lavelle was one of the historians and archaeologists brought in to help check these facts but also consult on many aspects of the game’s look and feel to ensure Ubisoft was creating as authentic a representation as possible. One way the educational content is being maintained is through historical markers – little factoids spread throughout the Discovery Tour’s landscape that players can click on to gain a deeper understanding of the period as they move around.